Since this is a physics-based game, I highly recommend downloading instead of running it in the browser. It'll perform much better.

About

Construct your own vehicles from different parts and drive them through  an infinite obstacle course to see how far you can get.

As you get further and further you will unlock new parts to build even better vehicles!

If you lose a wheel, don't worry, you can still get along as long as you can balance.

Lose all your wheels or all your engines and you'll go boom.

I really want to know how far everyone gets, so pls share your high scores!


Controls

Construction
  • Left click - Place part
  • Right click - Remove part
  • E / Scroll down - Rotate part clockwise
  • Q / Scroll up - Rotate part anti-clockwise
  • Enter - Start driving
  • Numbers 1 to 6 - shortcut to select parts
Driving
  • W - Drive forwards
  • S - Drive backwards
  • A - Tilt left
  • D - Tilt Right
  • Spacebar - Activate pistons
Other
  • Spacebar - Skip intro
  • F11 - Fullscreen

Credit

Everything was made by myself in ~9 days for the 44th Godot Wild Jam. Theme: Fragile.


Tips 'n' Tricks

Struggling to get very far? Here're some techniques you can try that might get you a bit further:

  • Try offsetting the height of your front and rear wheels like this, you will naturally lean backwards and that can help you get up ramps easier!
  • Don't drive at full speed constantly. I know it can be fun to go super fast but might not see obstacles coming!
  • Try to use less body parts (the green boxes). They just add extra weight, so only use them if you really need to. You can still connect parts together with engines!
  • Don't make your vehicle too long. If it's really long, the ground can easily hit you from underneath and destroy your fragile underbelly.

Tools used

Aseprite | VSCode | Audacity | Mixcraft 9 | Godot


StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorConnor Magson
GenreRacing
Made withAudacity, Godot, Aseprite
Tags2D, building, Driving, Godot, Pixel Art, Sandbox
Code licenseMIT License
Average sessionAbout a half-hour
InputsKeyboard, Mouse
AccessibilityInteractive tutorial

Download

Download NowName your own price

Click download now to get access to the following files:

Screw Loose 1.2 Windows.zip 29 MB
Screw Loose 1.2 Linux.zip 33 MB
Screw Loose 1.2 MacOSX.zip 47 MB
[ORIGINAL SUBMISSION] Screw Loose Windows.zip 29 MB
[ORIGINAL SUBMISSION] Screw Loose Linux.zip 33 MB
[ORIGINAL SUBMISSION] Screw Loose MacOSX.zip 47 MB
Source (GitHub)
External

Development log

Comments

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so, if you make this car and try to self-destruct it will lead to the spinning thing

Will this spinning thing can't be destroyed! even if I click self destruct

(2 edits)

never played such an entertaining game buuuuut there is a glitch that makes your vehicle bouncy and invincible and u cant self destruct apart from that....great game

edit:the glitch has something to do with the red engine 

i stand corrected it just glitches whenever 

Very fun. Interestingly for me the best designs for me were ones with only 1 wheel

My PC said that this possibly a virus. Can you please prove to me that this is not a virus for Windows?

(1 edit) (+1)

surprisingly addictive game

you should add the option to edit the vehicle after it breaks

plus i found a bug that makes a core and a engine fly through the air invincible

(+1)

I got at least 1.2 km. Basically just used a unicycle design with a jumbo wheel three large engines tetrised atop each other and two normal engines on the side, as bumpers. Could have likely kept going indefinitely if I was slightly more careful.

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this is my high, but i will beat it, soon

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i found a glitch and my car is now ALMOST invincible.

(+1)

i tried this, the only bad part is that the bottom is 2 low

nice find! thank you for playin buddy

add some way to move the pilot place, because it would be funny

i found space

add new option to death menu: upgrade: edit the buil you used in that try

(1 edit) (+1)

Ahhh I hate this game! I also love it. But it has one flaw for my taste: a random track on every run makes the game feel very random. We can't design and tweak the vehicle for the obstacles in front of us, so any vehicle has a high probability of breaking on the first obstacle. I would rather choose a level and try to "solve" it. So, frustrating fun, but still fun :)

(+1)

I have found "45°" vehicules to be very efficient ^_^ This one broke after 236m.

Thanks! Yeah, multiple unique levels with different challenges would be objectively better, but with the jam’s time constraints I opted for the random generation. The tilted vehicles are very powerful! I actually wrote about them in the ‘tips n tricks’ section of the game’s description, so good job figuring that out if you haven’t read that. :)

hehehe ,  EZ

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i got 373 for now

(+1)

Amazing Game, hadn't had that much fun in a while. It's so simple but so effective. And the Artstyle 😍

Thanks a lot! I really appreciate it!

Good game but there is two things.

1. Rotating parts

2. A softlock when use self destruc

I considered adding support for rotating parts but I didn’t think I would be able to make it in time for the jam. Yeah I’ve been told about the softlock, I’ll try and fix that post-jam. Thanks!

(+1)

I am terrible lol but I really love the idea

Thanks for playing! :)